In this tutorial you will find steps to make x360ce work with Beyond Good & Evil. This method also works with any game â just do the same easy steps, no special skills needed to make any controller work as an Xbox 360 gamepad. Emulator allows your controller (joystick, wheel, gamepad, etc.) to operate as the most common device, recognized by most of the games without any additional settings and workarounds.
1. The first step is to download x360ce zip file from official site. You have to select 32 or 64 bit version (same as the version of Beyond Good & Evil you use). If you donât know the version of your game or download wrong one accidentally, you will be notified later and have a chance to use another version.
2. Now we have to find the installation folder of your game. You can easily do this by looking into game shortcut settings or finding the game in your Steam library list. If you choose the Steam variant, right click the game name and select âPropertiesâ.
3. Navigate to âLocal filesâ tab and press âBrowse local files..â button.
4. Now you need to find the folder with Beyond Good & Evil executable. In the example picture they are located in Binaries / Retail subfolder. You need to extract downloaded x360ce ZIP file to folder with your game executable file.
5. Click on x360ce exe file with the right mouse button and select âRun as administratorâ from dropdown menu.
6. You will see window with warning â âxinput 1_3.dll was not found. This file is required for emulator to function properly.â Donât worry, just click âCreateâ button to make them appear.
7. When x360ce will inform you that new device was detected, use automatic search for settings from internet â just hit âNextâ button.
8. Click âFinishâ, when installation completed.
9. Hit the âAutoâ button to make all settings set to defaults. Confirm changes by clicking âYesâ in popup window. All the buttons will be filled automatically.
10. Now just hit âSaveâ button to make all your settings saved. You can also change buttons assignment before hitting âSaveâ, if you like.
Now you can normally launch Beyond Good & Evil and use your controller with x360ce emulator â it will be starting automatically with each game launch.
Back in May, when French site Nintendo Actu discovered the Nintendo Joy-Cons could be connected via Bluetooth to most computers, people asked for a way to use two Joy-Cons as one controller. Most of us assumed that the internet would work it out eventually. Well, now it has! In fact, there are two methods to get the dual Joy-Cons working as one controller.
Need more options? Check out our guide to the best PC controllers.
First, some disclaimers: this guide is based on my personal experience of getting dual Joy-Cons to work as one controller on my computer. Thereâs a chance that the methods that worked for me wonât work on your computer. Both methods are for Windows PCs only, since vJoy, an integral program, is only available in Windows. You will be consulting images throughout this guide. If, for some reason, you canât see any of the images on this page, they can also be found in this Imgur album in the correct order.
As mentioned, there are two methods to cover in this guide. Method One is based on this Reddit post and instructions from this other Reddit post by Jayzizzle1234. Method Two is also based on a Reddit post leading to this github page from mfosse. There are common steps between both methods, so letâs detail those first:
1 â Buy a Nintendo Switch or a set of Nintendo Joy-Cons.
2 â Connect both Nintendo Joy-Cons via Bluetooth to your computer of choice, as long as it isnât a Mac.
3 â Download vJoy.
Method One
1 â This is the easier and, in my experience, more successful option. After downloading vJoy, open Configure vJoy and Monitor vJoy.
2 â Format two devices in Configure vJoy by making your Configure vJoy tabs one and two look exactly like the image below. Active devices are displayed by the green highlighting on those boxes.
Courtesy of Jayzizzle1234
3 â Switch to Monitor vJoy and press all the Joy-Con buttons to confirm that they are communicating with the computer and vJoy. When pressing a button, the light next to the number of that button in vJoy will light up as shown.
4 â Download UCR, an input remapping software.
5 â To get vJoy and UCR communicating with each other, the vJoy SCPVBus must be loaded into UCR. With vJoy still running, start UCR. In the UCR GUI click âShow vJoy Logâ from the âIOClassesâ drop down menu as below.
If the window pictured below appears, you are clear to go to the next step.
6 â Click âInstall SCPVBus (Will Restart UCR)â from the same menu.
7 â A custom Joy-Con template will need to be added into UCR. The custom template is made by Jayzizzle1234 and is found here. It might look super sketchy, but Iâve downloaded it and can assure you itâs not a virus. Itâs a file named âUCR.ini.â
8 â Move that file into the folder that contains the UCR icon (the green H). Run UCR again as an administrator. UCR will look like it crashed â it hasnât. It should be hiding in the Notification Area, the bottom right of your screen where battery and Wi-Fi are displayed. The GUI should change from what it looks like above to whatâs displayed in the image below.
9 â From here, the Joy-Con inputs can be mapped to a virtual Xbox 360 controller. The âInput Buttonâ column on the left is the Joy-Con button command. The âOutput Buttonâ column next to it is what the input will correspond with on the Xbox controller. There are suggested layouts found in the blue rows, but Joy-Con commands can easily be paired with any output.
Example: click âStick 3 Button 4.â On that drop down menu click âSelect Binding.â The window from below will appear. Press the Joy-Con button to be assigned with the Xbox X button. Press the assigned Joy-Con button again and both circles should light up green. That means it works!
10 â All thatâs left is to assign the remaining Joy-Con buttons.
Note: While Method One is the more reliable of the two, it does have its problems. Each stick is configured as a d-pad, which means camera controls are not as sensitive as I would like.
I tested this set-up with four games. Three in Steam Big Picture Mode: Battleblock Theatre, Firewatch and Deadly Premonition. And one in Ubisoftâs Uplay: Beyond Good & Evil. Both Battleblock Theatre and Firewatch worked great. I could move and control the camera simultaneously. In Deadly Premonition, however, the camera wasnât controllable at all. I could move York, the protagonist, around the 3D space, but the camera stayed in a static position.
Beyond Good & Evil has a more minor issue than Deadly Premonition: I could move the camera and the player character, but the menu system in Beyond Good & Evil is circular. This makes some menu icons inaccessible due to not having analog sticks on the Joy-Cons. Itâs not a big problem since most games donât use circle menus. Although, if you were hoping to play Prey with twin Joy-Cons, well, my condolences.
The last thing to know before we move onto Method Two is that, every time Steam Big Picture Mode is opened, the Joy-Cons need to be configured as an Xbox 360 controller. Uplay doesnât require configuring.
Method 2
Method Two is the less reliable of the pair. This is due to it having horrible input lag. Not even consistent input lag â it ranges from zero to two seconds. So why would anyone try to make this work?
First, itâs possible that the cause of the input lag is that I ran it on a Windows 8.1 computer. The script it uses was written on Windows 10 so it might not be optimised for other Windows versions. Second, the previous problem of not having analog sticks is fixed here. If this method works, you should be able to navigate Preyâs circular menus until your heartâs content! All that said, letâs get started:
1 â Go to this github page. Before downloading anything, open âReadMe.md;â in a new tab. That contains the instructions. They will be useful as a reference. Next, click âClone or Downloadâ on the right side of the screen, then âDownload Zip.â Extract that whole folder.
2 â If you successfully completed Method One the next step will be familiar. Two devices have to be formatted in vJoy by making your Configure vJoy tabs look exactly like the screenshots below. Tab one will look like the left screenshot. Tab two will look like the right screenshot.
Courtesy of mfosse
3 â This part is a little intimidating if youâre not much of a computer person. The Joy-Con driver has to be run from the command prompt. The command prompt will be in different places depending on what operating system you are using. Typing âcommandâ in your search bar will bring it up. It might be spooky, but you will feel like a programmer for a second, which is pretty cool. I couldnât get the 64-bit version to run. I have no idea why â it should work with my computer. The 32-bit version does function, however, so navigate to that if you encounter the same issue.
My path begins at âC:â and ends at ââcombineâ â as seen in the above image. Your path should look similar. Obviously the user will not be âJoshâ on your computer.
What you need to do is tell your computer where to find the Joy-Con driver. As you can see, my path says which drive it is in (C:), what user I am (Josh), what folder on my desktop to look in (Joycon-Driver-master) and where in that folder the executable file is located (everything between JoyCon-Driver-master and joycon-driver.exe). The command line argument ââcombineâ is necessary for the joycon-driver to combine both Joy-Cons to one controller. All other lines you can see in the screenshot above are what appear if the script runs successfully.
When I initially ran the Joy-Con driver I encountered a âvcruntime140D.dll is missingâ error. Luckily, I did a lot of testing to discover how to fix that. You cannot just download a vcruntime140D.dll. It is contained in other packages. I tested downloading Visual C++, which didnât work. I downloaded the Windows 8.1 SDK. That didnât work either. I downloaded Visual Studio Core. Unsuccessful. Then, I downloaded Visual Studio Community with the following inclusions:
That finally worked. I am unsure if it was a combination of downloading everything or just Visual Studio Community. I do know that Visual Studio Core is skippable. Everything still works after uninstalling it. In the Reddit thread by mfosse, one user noted that downloading the Windows 10 SDK cleared up their vcruntime140d.dll problems. It seems worth trying before downloading everything I did.
4 â Hopefully, after all that, your command prompt looks like the command prompt example pictured above. That should mean both Joy-Cons are acting as a single controller. To actually use both Joy-Cons in a game, a third-party application is needed to remap inputs again. Script creator mfosse recommends x360ce.
After opening x360ce, the pop-up window pictured below will appear
Select âSearch automatically for settingsâ then press next for each window that pops up until they stop appearing. From the âController 1â tab, click the âAutoâ button at the bottom of the window. This wonât create a functioning controller, but the buttons should start lighting up when pressed.
5 â Above is pictured the mapping blueprint I use. Every button is mapped to a place that I think makes sense and feels comfortable. If this is uncomfortable, remapping is easy. Slide back to Monitor vJoy. Pressing the desired Joy-Con button will light up the number associated with that button. Select that number from the drop down list next to the preferred Xbox 360 button.
Method Two was not tested with any games, unfortunately. It didnât seem worth it with the random input lag I experienced. On Reddit, mfosse messaged me to say that they would fix the lag soon. It was finals week for them at the time. You can understand that passing their finals is top priority. In case you donât encounter input lag, here is a set of instructions for how to use x360ce.
So there you have it! Two mildly painful ways to use dual Joy-Cons as one controller. I hope that one of the two methods works for you. If some steps of this guide were troublesome or not clear, feel free to post your experience and specific issues in the comments â hopefully I, or someone else, will be able to help you out. You can also post questions in the Reddit thread for Method One or Method Two. The comment should go directly to the inbox of either Jayzizzle1234 or mfosse.
From United States
Can I play this with my 360 controller? Is the game frustrating to play with a mouse and keyboard?
This question / problem has been solved by Weclock
DenholTau
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From Czech Republic
Shakey-Lo: here is an xpadder profile I have made for BG&E with the 360 controller. just run xpadder then open the controller profile by clicking the small controller icon on the left, then load the BG&E profile on the right. then run the game and you should be good to go!
xpadder [url=http://members.iinet.net.au/~mround/360.xpaddercontroller]360 controller profile[/url] [url=http://members.iinet.net.au/~mround/BGE.xpadderprofile]BG&E profile[/url] I *think* it faithfully mimics the original xbox control scheme as best it can. only thing is you don't get analogue movement, the thumbstick is just mapped to WASD, but that can't be helped because of the game only supporting the keyboard. oh and you must have the default keybindings in BG&E for it to work properly. I was able to play up to the first save point with no dramas, controls felt fairly natural.
CDRiccio
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From United States
I know this has been solved already with the xpadder stuff, but I wanted to propose another solution which just happens to be FREE.
I used Joy to Key. Joy to key info Download It works really well. I was able to map everything in the game to the pad, including the mouse controls to the right analog stick of my Logitec pad. Worked really well for me.
Post edited June 05, 2009 by CDRiccio
adz
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From United Kingdom
Replying to a year old post just in case someone finds it useful!
I've made a JoyToKey config for BG&E on a wired 360 controller which attempts to replicate the XPadder profile posted above (so with any luck is as faithful to the XBOX original as that is). Played the first five minutes of awesomeness without problem, and hopefully helps a few people who bought it this promo weekend. Download the config from here, unzip it and drop it into your JoyToKey folder. EDIT: I don't have hosting atm, will put the file back up when I've got a new home!
Post edited March 05, 2012 by adz
Daisetsu
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From Germany
I'm using a PS2 game pad adapter, and would like to play with the original mapping. Just found it on GameFAQs:
Left Analog Stick - Move Jade or Steer Vehicles Right Analog Stick - Move the Camera/Zoom In or Out R1 Button - Switch to First Person Viewing R2 Button - Run or Accelerate Vehicles R3 Button - Position Camera Behind Jade L1 - Crouch L2 - N/A L3 - N/A Start - Access Menu and Pause Gameplay Select - Access Map/Read New E-Mails X Button - Context Sensitive Action/Attack with Staff Square Button - Roll/Detach Hovercraft from Beluga Triangle - Context Sensitive Sidekick Action/Compass on Vehicle D-Pad - Select Items in Gameplay http://www.gamefaqs.com/ps2/561646-beyond-good-and-evil/faqs/39048
Post edited October 20, 2012 by Daisetsu
Marsmite
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From United Kingdom
Here is a JoyToKey config file as described in the post. All the links I found were dead, so I made a new one according to the descriptions here and in the game manuals:
[General] FileVersion=37 NumberOfJoysticks=1 Use8Axes=1 UseDiagonalInput=0 UsePOV=1 Threshold=0 KeySendMode=0 [Joystick 1] Axis1n=1, 41:00:00, 0 Axis1p=1, 44:00:00, 0 Axis2n=1, 57:00:00, 0 Axis2p=1, 53:00:00, 0 Axis3n=1, 20:00:00, 0 Axis3p=1, 11:00:00, 0 Axis4n=2, -100, 0, 0, 0, 0, 0, 0 Axis4p=2, 100, 0, 0, 0, 0, 0, 0 Axis5n=2, 0, -100, 0, 0, 0, 0, 0 Axis5p=2, 0, 100, 0, 0, 0, 0, 0 Axis6n=0 Axis6p=0 Axis7n=0 Axis7p=0 Axis8n=0 Axis8p=0 POV1-1=1, 26:00:00, 0 POV1-2=1, 27:00:00, 0 POV1-3=1, 28:00:00, 0 POV1-4=1, 25:00:00, 0 POV2-1=0 POV2-2=0 POV2-3=0 POV2-4=0 Up-Right=0 Up- Left=0 Dn- Left=0 Dn-Right=0 Button01=2, 0, 0, 0, 0, 0, 1, 0 Button02=1, 51:00:00, 0 Button03=2, 0, 0, 0, 1, 0, 0, 0 Button04=1, 45:00:00, 0 Button05=1, 10:00:00, 0 Button06=0 Button07=1, 09:00:00, 0 Button08=1, 1B:00:00, 0 Button09=0 Button10=1, 43:00:00, 0 Beyond Good And Evil Mods
Post edited June 06, 2015 by Marsmite
Artless7
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From Canada
I've always heard how great this game was and all. Now that I finally managed to make it work after the creative EAX problem preventing the game to start, I need to select my language every time I start the game and I can't even play with a controller so that's quite a downer. Tried with the keyboard and mouse but I find it very awkward with this sort of game. I know some people will say it works fine with a keyboard but some masochists could say the same about playing Dark Souls with a keyboard. This is a typical console adventure game so it was just fair to assume it had controller support, my mistake for not getting information about this lack of support. I guess we have to be indulgent, it was made by an indie developer with no PC experience ;)
avtewot
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From Germany
I did just finish the game with my ps3 controller, using JoyToKey and the SCP PS3 driver. (that driver makes all games see it as x360 controller)
There are a few issues with the controls, but i don't think they can be solved. The camera control is annoying sometimes, but it seems the game is just like that. On the internet, you find people using Xpadder and the Pinnacle Game Profiler, which may work as good or even better as JoyToKey, but they also cost money. Here's the JoyToKeyconfig file that i used: [General] FileVersion=57 NumberOfJoysticks=1 Use8Axes=1 UseDiagonalInput=0 UsePOV=1 Threshold=150 KeySendMode=0 NumberOfButtons=32 DisplayMode=3 UsePOV8Way=0 Threshold2=150 SoundFile= ImageFile= [Joystick 1] Axis1n=1, 41:00:00:00, 0.000, 0, 0 Axis1p=1, 44:00:00:00, 0.000, 0, 0 Axis2n=1, 57:00:00:00, 0.000, 0, 0 Axis2p=1, 53:00:00:00, 0.000, 0, 0 Axis3n=2, -40, 0, 0, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0 Axis3p=2, 40, 0, 0, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0 Axis4n=2, 0, -40, 0, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0 Axis4p=2, 0, 40, 0, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0 POV1-1=1, 26:00:00:00, 0.000, 0, 0 POV1-3=1, 27:00:00:00, 0.000, 0, 0 Button01=2, 0, 0, 0, 0, 0, 1, 0.000, 0, 95, 1.0, 100, 0, 0, 0 Button02=1, 51:00:00:00, 0.000, 0, 0 Button03=2, 0, 0, 0, 1, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0 Button04=1, 45:00:00:00, 0.000, 0, 0 Button05=1, 10:00:00:00, 0.000, 0, 0 Button07=1, 09:00:00:00, 0.000, 0, 0 Button08=1, 1B:00:00:00, 0.000, 0, 0 Button10=1, 43:00:00:00, 0.000, 0, 0 POV1-5=1, 28:00:00:00, 0.000, 0, 0 POV1-7=1, 25:00:00:00, 0.000, 0, 0 Button06=1, 33:00:00:00, 0.000, 0, 0 Button11=1, 11:00:00:00, 0.000, 0, 0 Button12=1, 20:00:00:00, 0.000, 0, 0 It might work for X360 controllers, but it might also only work for ps3 controllers. It's actually a config that i found on the web(might be the one from this thread), but changed it, so it maps the mouse to the right stick instead of L2 and R2..
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From Spain
You should try as well the software Antimicro, since is open source.
And you can always check Strategy Wiki to set the keys to the gamepad buttons that fit with the videoconsoles control setup.
leela7226
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From Ukraine
capsule: Can I play this with my 360 controller? Is the game frustrating to play with a mouse and keyboard?
yup, try using third party app. the thing that helped me was beyond good and evil pc controller support presethere's how it looks like
Attachments:
btgae.png (135 Kb)
Post edited September 01, 2017 by leela7226
kyrillius
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From United States
You can't map the controller? I have this on Steam and plan to get this 4gb enabled version instead plus i hate DRM but on Steam i was able to map the controller only bad thing was i had to reverse the STICKS so it took some getting used to. For some reason it didn't wanna work unless i swapped them around. Then i set it up on my 360 controller pretty much how i rememver it being from Xbox back in the day but added a Skyrim feel to it. Sad if i cant do that on this more superior version though. I mean IT DID COME OUT ON ORIGINAL XBOX so WHY WOULDN'T IT HAVE SUPPORT right?
Omg this dude posted this in 2009 and didn't get a response until 2016 LMAO
Post edited September 10, 2017 by kyrillius
rcgamer
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From United States
kyrillius: You can't map the controller? I have this on Steam and plan to get this 4gb enabled version instead plus i hate DRM but on Steam i was able to map the controller only bad thing was i had to reverse the STICKS so it took some getting used to. For some reason it didn't wanna work unless i swapped them around. Then i set it up on my 360 controller pretty much how i rememver it being from Xbox back in the day but added a Skyrim feel to it. Sad if i cant do that on this more superior version though. I mean IT DID COME OUT ON ORIGINAL XBOX so WHY WOULDN'T IT HAVE SUPPORT right? Uh, no you are just on the second page. lol.
Omg this dude posted this in 2009 and didn't get a response until 2016 LMAO
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