Introduction
Player Commands
- tfc – Toggles the free camera movement so you can look around at your own character
- tcl – Toggles collision so you can walk through things or go flying. (NOCLIP)
- tgm – Toggles God Mode (Unkillable, Infinite Ammo & Shots without the need to reload. Infinite carry)
- sexchange – Changes your Characters gender, If that’s your thing.
- showracemenu – Allows you to edit your race, YAY you can finally be transracial in fallout.
- shownamemenu – Allows you to change your name.
- player.additem (Item Code) (Amount) – Grant yourself an item and how much of it.
- player.modav carryweight # – This command increases your max amount of weight held before becoming encumbered based on the # given.
- player.rewardxp # – Gives the player the given amount of XP
- player.advlevel – Garbage version of rewardxp, will give you the level up but you won’t physically gain any of the XP needed so any XP you earned will go toward what XP you didn’t have to get the level up… If that makes sense.
- player.advlevel – Advanced the Player by 1 level.
- player.setlevel # – Sets the player to the given level.
- player.addperk (Perk ID Code) – Grants the player the given perk.
- tmm 1 – This command shows all map markers, so you can fast travel wherever you want to go.
- player.modav <actor value> <#Value> – The actor value would be the skill in question such as Guns melee energy weapons etc. The value needing a + or – before to indicate what you want to add or take away. Can also be used to boost your S.P.E.C.I.A.L, Just do Strength or any of the others in place of the Actor value.
- showtraitmenu – Yay you can repick your traits if you click faster than you think.
Actor Commands
- kill – Kills assigned target
- killall – Kills all non-essiently NPCS in the area, Good for Loners.
- unlock – Click a door type this in, duh unlocks it.
- resurect – brings dead thing back to life so you can kill it again or whatever you wanna do really. (BE CAREFUL ON SELF MAY CRASH GAME!!!)
- tdetect – Caises NPCS to be brain dead to an extent (Player is undetectable)
- player.placeatme – Bring an item to where you are looking, Doesn’t place in inventory, aka why it’s in this section.
Medical/Drugs/Aid Codes/Caps/Misc
Fallout Las Vegas Caravan
- Sunset Sarsaparilla Star Bottle Cap – 00103b1c
- Bottle Caps – F, Yes It’s literally just player.additem F #.
- Bobby Pin (Lockpick) A. Same as above, It’s literally just A, This isn’t an Error. < Not currency but eh.
- Stimpak – 0015169
- Super Stimpak – 000ccef2
- Blood Pack – 00034051
- Doctors Bag – 000cb05c
- Radaway – 00015167
- Rad X – 00015168
- Antivenom – 000e2c6f
- Stealth Boy – 00043e94 < Not medical but ehhh….
- Fixer – 000cb5a9
- Med X – 00050f8f . Just incase your best friend Boxcars needs some ;3
- Slasher – 00146cca
- Buffout – 00015163
- Mentats – 00015165
- Party Time Mentats – 00146ccb
- Jet – 0001516
- Ultra Jet- 000c9cf4 . It’s U L T R A, But apparently is better than rocket.
- Rocket – 00146ccd . Because when Jet isn’t enough
- Rebound – 000cea5f . For when you’re shooting hoops
- Psycho – 00015166
- Cat Eye – 0007ea1b
- Nuka Cola – 0001519e
- Ice Cold Nuke Cola – 00040dcb
- Whiskey- 00032c75
- Purified Water – 000151a3
- Sunset Sarsparilla – 00103b1e
- Pork n’ Beans – 0008c55e
- Cram – 0008c552
Weapon Item Codes
- Hunting Rifle – 00004333
- Cowboy Repeater – 0008f21a
- Brush Gun – 00121148
- “This Machine” – 000f062b
- La Longue Carabine – 000f56f5
- Light Machine Gun – 000906df
- Marksman Carbine – 00106fea
- Service Rifle – 000e9c3b
- Sniper Rifle – 00004353
- Varmint Rifle – 0007ea24
- Anti-Material Rifle – 0008f21c
- .357 Revolver – 0008f216
- .44 Revolver – 0008f215
- “That Gun” – 00133058
- 9mm Pistol – 000e3778
- Maria – 000e7655
- 10mm Pistol – 0000434f
- Silenced .22 Pistol – 000e377a
- Single Shotgun – 000e393b
- Hunting Shotgun – 0008ed0b
- Caravan Shotgun – 000cd53a
- Lever-Action Shotgun – 0008ed0c
- Sawed-Off Shotgun – 0000434c
- Riot Shotgun – 0008ed0a
- Dynamite – 000BA0F3
- Fat Man – 0000432c
- Recharger Pistol – 0009071f
- Laser Pistol – 00004335
- Gauss Rifle – 0015837b
- Laser RCW – 0009073b
- Laser Rifle – 00004336
- Multiplas Rifle- 00121168
- Plasma Rifle – 00004344
- Recharger Rifle – 00121154
- Gatling Laser – 0000432e
Weapon Mods
- .357 Magnum revolver – .357 revolver long barre l – Increases damage by 3 – 000eeeda
- .357 revolver HD cylinder – Increases condition by 50% – 000eeed9
- .44 Magnum revolver – .44 revolver scope – Adds a short range scope(1.86x magnification) – 0010c85b
- .44 revolver heavy frame – Increases condition by 50% – 0010c85c
- Assault Carbine – Assault carbine extended magazines – Increases mag capacity by 6 – 0010c863
- Brush gun – Brush gun forged receiver – Increase weapon condition by 50% – 000eea72
- Service rifle – Service rifle forged receiver – Increases weapon condition by 50% – 0010c851
- Service rifle upgraded springs – Increases rate of fire by 30% – 0010c850
- Sniper rifle – Sniper rifle suppressor – Reduces weapon noise – 0010c864
- Sniper rifle carbon fiber parts – Reduces weight by 5 – 0010c865
- Hunting shotgun – Hunting shotgun long tube – Increases mag capacity by 3 – 000f0fe8
- Hunting shotgun choke – Decreases spread by 40% – 000f0fe9
- Minigun – Minigun damped subframe – Reduces spread to 0.35 – 0010c866
- Minigun high-speed motor – Increases rate of fire by 25% – 0010c867
Ammo Item Codes
- .357 Rounds- Standard Round – 0008ed02
- Hollow Point Round – 0013e43c
- .44 Magnum Rounds – Standard Round – 0002937e
- Hollow Point Round – 0013e437
- .308 Rounds – Standard Round – 0006b53c
- Hollow Point Round – 0013e443
- .22LR Rounds – Standard Round -0007ea27
- Hollow Point Round – 0013e439
- .45-70 Gov’t Rounds – Standard Round – 00121133
- Hollow Point Round – 0013e43d
- .50 MG Round – 0008ecff
- 5mm Round – Standard Round – 0006b53d
- Hollow Point Round – 001613ff
- 5.56mm Round – Standard Round – 00004240
- Hollow Point Round – 0013e441
- 9mm Round – Standard Round – 0008ed03
- Hollow Point Round – 0013e43a
- 10mm Round – Standard Round – 00004241
- Hollow Point Round – 0013e43b
- 12.7mm Round – Standard Round – 001429cf
- Hollow Point Round – 001613d4
- 12 Gauge Shotgun Shell – 0008ecf5
- 20 Gauge Shotgun Shell – 000e86f2
- Mini-Nuke – 00020799
- Energy Cell – 00020772
- Electron Charge Pack – 0006b53e
- Micro Fusion Cell – 00004485
Armor Item Codes
- NCR Ranger Combat Armor – 00129254 – Also the Only armor you’ll ever need.
- Ranger Helmet – 00145ec5 – The only Helmet you’ll ever need.
- NCR Millitary Police Armor – 0012116a
- NCR Mantle Armor – 000ee693
- NCR Face Wrap Armor – 000ee690
- NCR Bandoleer Armor – 000ee691
- Legates Armor – 001649dd
- Legion Centurian Armor – 000ee481
- Legion Vexillarius Armor – 000ee47f
- Legion Praetorian Armor – 000ee480
- Legion Veteran Armor – 000ee47e
- Legion Prime Armor – 000ee47d
- Legion Recruit Armor – 000ee47c
- Brotherhood T-45d Power Armor – 00075201
- Brotherhood T-51b Power Armor – 000ee68d
- T-45d Power Armor – 00014e13
- T-45d Power Helmet – 00014c08
- T-51b Power Armor – 000a6f77
- T-51b Power Helmet – 000a6f78
- (Enclave) Remnants Power Armor – 00133166
- Remnants Helmet -00133167
- (Enclave) Gannon’s Family Tesla Armor – 00133168
- Gannon’s Family Tesla Helmet – 00133169
Perk-Traits-Skill ID’s
- Strong Back – 00031dde – 50+ Carryweight
- PackRat – 0014609b – Items less than 2 pounds will weigh 1/2 of what they would.
- Intense Training – 00044cb1
File credits
Donation Points system
Version 1.2
- - increased variety of creatures in random encounters (new: nightstalkers, feral ghouls, giant ants, fire ants; all configurable)
- added some new special encounters
- 1 new random encounter spot
- recorded 2 missing (unvoiced) dialogue lines
- fixed special transport ambushers spawning
- minor changes (improved texture of Rat King, health and attribute changes.. and many more)
- - increased variety of creatures in random encounters (new: nightstalkers, feral ghouls, giant ants, fire ants; all configurable)
Version 1.1
- - added second caravan route through Sloan and Primm (if player cleared QJ from deathclaws, use CG Mod Configuration Terminal if dialog option won't appear)
- maximum distance between player and caravan is now configurable via CG Mod Configuration Terminal
- changed default maximum distance from 2100 to 2400
- slow down/speed up now works as intended
- special transport upgraded and works as intended
- added Caravan Informer, a tool telling you if there is a caravan today and from where (use CG Mod Configuration Terminal to obtain it)
- hopefully found solution for a bug reported by ProfessorSketch. I can't be sure as I never encountered it, despite testing many times.
- some small changes, fixes and improvements
1.0a
- guns skill check should always work properly
- cleared form list entries, now via quest (suggested by Macaca22)
- - added second caravan route through Sloan and Primm (if player cleared QJ from deathclaws, use CG Mod Configuration Terminal if dialog option won't appear)
Cassidy Caravans
People
founded by
Locations
locations
Mojave Outpost
Cassidy Caravans wreckage
Connections
related
parent
Crimson Caravan (After You Can Depend on Me)
Gameplay
appearances
BackgroundEdit
Related questsEdit
- You Can Depend on Me: The Courier is sent by Alice McLafferty to convince Cass to sell the remainder of Cassidy Caravans to the Crimson Caravan Company.
- Heartache by the Number: With Cassidy Caravans sold and free to leave the Mojave Outpost Cass joins the Courier to investigate deeper into what happened to her wrecked caravan, which drove her out of business and assist with exacting revenge on the perpetrators.
AppearancesEdit
GalleryEdit
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What’s Caravan?
Caravan is a great way to make some easy caps in Fallout: New Vegas, but it’s a slightly complicated game for new players. To start with, note that PC players have to play the entire game with their keyboard (this seems to cause a lot of confusion).
Note that if you really don’t like it, you don’t have to play it. Normal gambling in the Casinos will also allow you to make money. You should get a full set of cards all on your own after you are introduced to the game by Ringo in Goodsprings. You can buy new cards from many different merchants in the game. Each of the main casinos has a deck of cards available. Note that these don’t really change much other than the look of your deck. There was originally a bug in which purchased cards merely went into the players miscellaneous inventory instead of being entered into the deck. Dropping the cards and picking them back up should work, or you can sell them to a merchant and buy them back.
The actual goal of the game is simple. You place a bet and the winner takes all. You can raise any amount, but the pot will only go as high as the other person commits. The goal is to form three tracks of cards, representing three different caravans. From a conceptual standpoint, they need to be loaded with enough goods for a profit but not enough to be overloaded. This means that each of the tracks has to fall between 21-26. If you go over 26, then the track is busted and you’ll need to remove a card with a Jack or Joker to fix it or discard the entire track.
Aces are low and face cards don’t have any value. Kings, Queens, Jacks and Jokers only have special impacts on the cards. They can also be played against your opponent’s tracks to mess them up. Since the AI doesn’t seem to be able to use face cards against you, this is the easiest way to gain an advantage.
Update: I had thought that they had patched out the bug causing caravan players to not actually bet anything. Apparently some people are still having problems with that. Unfortunately there doesn’t seem to be much that can be done to 'fix it.' I just suggest that you try to play caravan again with a few different opponents and hope that the script gets fixed in a patch. My instant of this bug sorted itself out in a few days.
Fallout How To Play Caravan
Fallout: New Vegas – Caravan Basics
T
he aim of the game is simple. As stated, you need to get your three tracks between 21 and 26. The winner is the person with the two higher tracks once the third is completed (both are in range and a winner exists).
Each game starts by laying out a foundation. You will want your foundation cards for the three tracks to be low or high. Do not use middle cards like fives and sixes unless you plan to use some fancy tricks to reverse the direction later.
Direction is really at the heart of the issue. Caravans have to be loaded in one direction. If you start with a three and play a two, you can only play an ace (unless you have a suited card, which we’ll cover in a second). The reverse is also true. If you play an eight on the three, you can only play a nine or a ten on the next turn.